Game+area

=Keep gym doors open= = = == =[|Cups for espresso]= = = =France= //Tic et tac// was a very simple game, and my kids caught on right away. The game goes like this: As it turns out, two-year-old is a //tic et tac// natural, probably because she has astonishing quantities of both focus and perseverance. This made Lily very happy, and her siblings very frustrated, even though I had left out the “playing for keeps” aspect of the game. ** Indonesia ** This game is also known as //kelereng//. It is popular among the children especially the boys. Materials used: A set of marbles (2 or more depending on the number of players) Number of players: Two or more How to play:
 * 1) Set up at opposite ends of a set space, either bare concrete outside or a rug indoors. Wood floors are not good, unless you use the flattened marbles that are favored by interior decorators for flower arrangements.
 * 2) The first player pushes their marble as far into the space as they wish.
 * 3) The second player attempts to hit the first player’s marble. If they do, they win the other player’s marble. If not, it’s the first player’s turn to try to hit the second player’s marble – or to retreat to safer territory.
 * 4) The game continues until someone makes contact during their turn. This person gets to keep both marbles.
 * 1) A small circle is drawn on the ground where each player put one of their marbles in it
 * 2) Each of the players drops another marble to a point outside of the circle and the one whose marble lands furthest away from the circle gets to start first.
 * 3) Each player has his or her own shooter marble (striker) that is outside of the circle to shoot the set.
 * 4) Shooting is done by placing the shooter marble between the index finger and the thumb and moving the thumb outward to shove the shooter marble in order to hit the marbles in the set.
 * 5) The marbles that he managed to knock out of the circle are now his to keep.
 * 6) However, the striker marble must also land outside the circumference of the drawn circle or else, the marble will be forfeited.
 * 7) The player can try to strike his opponents’ striker marble if he succeeded in knocking his opponents’ marble out of the circle.
 * 8) If he succeeds in doing so, he wins the opponents’ striker marble and causes the opponent to lose his turn.
 * 9) However, if he misses his shot, he loses his turn and the next player can then start to play.
 * 10) The winner takes all at the end of the game.

Dominoes (DR, Jamaica) Daddy, Denzil, 8th graders?? (Albert & Zach??) =Guatemala=

“Marbles are the best; I could play all day if it weren’t for my mom,” said Andres, a Unbound sponsored child in Guatemala. Guatemalan children play a variety of games in their free time, including Cincos, a marble game. In Guatemala, Cincos is played mostly by boys and requires two or more participants. The objective of the game is to knock the other players’ marbles outside the boundary lines. Each player gets to keep the marbles he or she knocks out of the boundary lines.  “I like the game because I get to keep the marbles when I win,” said Unbound sponsored child Juan in Guatemala, pictured in the first photo, second from left. Number of players

Two or more. How to play

To determine who will shoot first in Cincos, the players draw a line on the ground, also called “mica,” and then throw their marble from a distance of about six steps from the mica. The player with the marble closest to the mica shoots first. The players then draw a triangle on the ground and each player places a marble inside the triangle. The objective of the game is to knock all of the marbles out of the triangle. The players will try to knock out the marbles shooting from the “mica” line on their first turn. Following turns are made from the spot where the shooter marble stopped on the last shot. If a player knocks out a marble from the triangle and his/her shooter marble stays inside the triangle, the player is allowed to take another turn. If a player knocks another marble outside the triangle and the shooter marble rolls outside the triangle, he/she cannot take another turn until the rest of the players have shot. <span style="background-color: #ffffff; color: #2b2b2b; font-family: Lato,sans-serif; font-size: 16px; vertical-align: baseline;">If a player misses, and the shooter marble is still inside the triangle, the player is not allowed to remove the shooter marble until his/her next turn. The shooter marble then becomes a target for the other players. On his/her next turn, the player can then pick up the shooter marble if it has not been hit outside the triangle. <span style="background-color: #ffffff; color: #2b2b2b; font-family: Lato,sans-serif; font-size: 16px; vertical-align: baseline;">Players get to keep the marbles that are knocked out of the triangle. <span style="background-color: #ffffff; color: #2b2b2b; font-family: Lato,sans-serif; font-size: 16px; vertical-align: baseline;">Cincos is played until all of the marbles are knocked out of the triangle.

(flag card game)(print on cardstock) Mancala -- ask Chris K who it was that already knew the game last year...

[|Egg carton Mancala] =Egypt= [] -- Tom Davis making wooden game pieces

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=India= [|India (5 stones)]

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[|Goats and Tigers]

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[] =Phillipines= [|Tapatan]

=Native American= [|Picaria] [] [] ** 10 Sticks / Native American Indian / Posted 12-1-09 ** This is what the Blackfoot people call a game of intuition and I was taught this while taking a Native Games class in Montana.. Each player has a bundle of 10 sticks. One of the sticks is marked near the bottom. Mix-up the sticks and hold them in your hand so the mark cannot be seen. The other player will draw one stick at a time. A stick with no mark is considered a point. Continue drawing until the stick with the mark has been drawn or the player has successfully drawn 9 sticks. Now it is the other players turn to draw sticks. Each player will draw sticks 3 times. After both have drawn 3 times, add the points to see which player had the best intuition. If you don’t have a resource for willow sticks as seen below, use Popsicle sticks. <span style="background-color: #ffffff; color: #333333; font-family: Oxygen,arial,sans-serif; font-size: 14px;">**The Bowl Game – a Thanksgiving game for kids**.

<span style="background-color: #ffffff; color: #333333; font-family: Oxygen,arial,sans-serif; font-size: 14px;">We found this game in one of our books and have played a couple of times. The book mentions that this is a game played by Indians and they may have taught the Pilgrims how to play.

<span style="background-color: #ffffff; color: #333333; font-family: Oxygen,arial,sans-serif; font-size: 14px;">You need six almonds, each one with one side marked with an “X”, a bowl and a collection of toothpicks.

<span style="background-color: #ffffff; color: #333333; font-family: Oxygen,arial,sans-serif; font-size: 14px;">Players sit in a circle and take turns tossing the almonds in the bowl and counting how many X’s are showing. The amount of X’s showing is the amount of toothpicks you then take. At the end of the predetermined amount of turns the winner is the person with the most toothpicks. Beans or seeds would also work in place of the almonds.

** Cherokee Flip Stick / Posted 12-1-09  **

This game was taught to me by a member of the Cherokee nation and he said it was taught to him by his grandfather. This is a great rainy day activity as it combines making game pieces with the playing of a unique Native American game. Begin by providing each participant with a craft stick and instructing them that by using either markers or paint (your choice) they are to color or paint a   design(s) on one side of their craft stick. Upon completion of this initial activity, have all participants form small groups with group members standing in a circle. Explain that on a set command all participants toss their sticks up into the air and that when the sticks land if the painted side is up (visible), that individual is still in the game. Those whose sticks are face down are unfortunately out of the game. Play continues in this fashion until only one player is left. . . the Cherokee Flip Stick champion!

[[image:k-5resourcepage/kutepuchkunuputuk.jpg align="left" caption="kutepuchkunuputuk.jpg"]]
__ Origin: __ Plains Cree __ Players: __ 2 __ Materials Needed __ : 39 wood strips or twigs about 18 inches in length. __ Instructions __ : One player divides the sticks into two bundles. One bundle needs to have one more stick than the other. The other player needs to guess which bundle has more sticks. If the player is wrong, the two switch roles. The object of the game is to correctly guess four times in a row to win. __ Math Content __ : Estimation and Critical Thinking __ Grade Level __ : 2 - 4 approx.

Stick Dice
__ Origin: __ Pomo Indians California

__ Players: __ 2 players of teams

__ Materials Needed __ : 6 tongue depressors or popsicle sticks used as dice; 12 toothpicks - counting sticks

__ Instructions __ : The players take turns tossing the stick dice onto the ground and keep score using the 12 counting sticks (blue in left picture). Different combinations will score different point values. At the start of the game, the counting sticks should be on a pile on the ground. The players collect sticks from the pile until it is used up, and then collect from each other. The first player to earn all 12 counting sticks is the winner.


 * Blank Side Up || Painted Side Up || Points ||
 * 6 || 0 || 2 ||
 * 0 || 6 || 3 ||
 * 3 || 3 || 1 ||

*any other combination scores 0 points

Ahkitaskoomnahmahtowinah - Counting Sticks
gusrufjs __ Origin: __ Plains Cree - Muskowpetung First Nation - Qu'appelle Saskatchewan __ Players: __ An even number of players __ Materials Needed __ : 25 wood strips or twigs about 19 inches in lengh __ Instructions __ : The players are divided into two groups sitting opposite each other. One player begins by secretly dividing the bundle of splints into two bundles, one in each hand. If his opponent chooses the bundle with an even number of sticks they wins and gains a point, otherwise they loses and the play passes to the next couple. Play continues until one of the parties decides to stop. The group with the most points wins. __ Math Content __ : Odds and Evens. Students learn that odd plus even is odd, odd minus odd is even. __ Grade Level __ : 2 - 4/5 approx. [|Native American Dice Game]

[|Native American Ring on a Stick Game]

[|Native American Hubbub]

Stick Game
__ Origin: __ Blackfoot Nation in Montana __ Players: __ 2 players or teams __ Materials Needed __ : 4 popsicle sticks to used as dice, 12 toothpicks to used as counting sticks. __ Instructions __ : One player holds the 4 stick dice in their hand and then drops them to the ground. This player keeps tossing until they toss a 0 point value. Certain patterns correspond to certain point values. Players take the tally sticks first from the pile then, once the pile is gone, from each other. The object of the game is to earn all 12 tally sticks. __ Math Content __ : Probability, Patterns and Relations, Data management __ Grade Level __ : 3 - 6 approx.

String Game
__ Origin: __ Inuit and Navajo __ Players: __ 1 - 2 __ Materials Needed __ : Nylon cord or any string (approx.2 meters in length) that is melted or tied together. __ Instructions __ : Due to the variety of patterns in existence, the possibilities are endless. However, a list of websites with examples and how to videos can be found by clicking here __ Math Content __ : Patterns and Relations, Geometry, Problem Solving __ Grade Level __ : 2/3 - 6 approx. =Ancient Rome= []

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Klip Speltjie / Posted 3-28-10   When the people of South Africa say the word “Klip,” they mean a rock. While I was in the village of Karkhams, the children taught me this fun game. It is a game of hiding the stone/rock under a can. I like to use the shells that I found on the “Diamond Coast.” Make a grid for the race track. This could be etched into the dirt like we did in the village or it could be marked on a poster board. If you have a long table, use chalk and draw lines across it for the race. If you want, you can make it a circular race from start to finish with about 12 sections marked-off in the circle (see below). Each player will select an item to move around the race track. It could be a larger stone, a coin or anything you wish. All items begin at the “START LINE.” One player will place the stone under one of the three cans/shells without the other watching. When ready, the player turns around and tries to guess which can/shell the stone is under. He will place three fingers next to the can he thinks has the stone. If he is correct, he moves his item up three places on the grid. Now, it is the other players turn to do the same thing. Play until one of the player’s item crosses the “Finish Line.” This can be played with several students as well.

Awithlaknannai
__ Origin: __ Zuni Indians of New Mexico __ Players: __ 2 __ Materials Needed __ : Leather or construction paper to make board, stones for counters. __ Instructions __ : Place the counters on the game board as shown on the diagram below. The center point should be the only open spot. Players take turns moving. A player can move in one of two ways: by either moving one of their counters to an adjacent point along a straight line or jump over and capture an adjacent counter of the opponent provided that the next space is open. A player can continue jumping with a particular counter until there are no more open counters to capture. If the opportunity arises for a player to jump their opponents counter and they do not do so, they lose their counter to their opponent. The winner of the game is the player who has captured the most counters.

<span style="background-color: #ffffff; color: #333333; font-family: Arial,Helvetica,sans-serif; font-size: 1.17em;">Pass the Stone Game
<span style="background-color: #ffffff; color: #333333; font-family: Arial,Helvetica,sans-serif; font-size: 12px;">Guessing games were popular among Native American children. <span style="background-color: #ffffff; color: #333333; font-family: Arial,Helvetica,sans-serif; font-size: 12px;">**Step 1:** Spread a blanket on the floor and invite children to sit with you in a circle on the blanket. <span style="background-color: #ffffff; color: #333333; font-family: Arial,Helvetica,sans-serif; font-size: 12px;">**Step 2:** Hold two clay balls in your closed hand. Pass one to the child to your right, without letting the child see which ball you have passed. <span style="background-color: #ffffff; color: #333333; font-family: Arial,Helvetica,sans-serif; font-size: 12px;">**Step 3:** Ask the child to guess which color ball you have passed. If the child guesses correctly, give him both balls. This child then passes one clay ball to the next child. <span style="background-color: #ffffff; color: #333333; font-family: Arial,Helvetica,sans-serif; font-size: 12px;">**Step 4:** That child will guess which color ball has been passed. If this child guesses correctly, both balls are passed to her and the game continues. If the child guesses incorrectly, she moves out of the circle and the game continues. <span style="background-color: #ffffff; color: #333333; font-family: Arial,Helvetica,sans-serif; font-size: 12px;">**Step 5:** Play the game until one child is left in the circle. =Northern Africa=



Zamma. <span style="color: #191919; display: block; font-family: 'Helvetica Neue',Helvetica,Arial,sans-serif; font-size: 17px; vertical-align: baseline;">

<span style="color: #0099cc; font-family: Slab,Georgia,serif; font-size: 27px; vertical-align: baseline;">4. Zamma, Dhamet (North Africa)
// Zamma // is a traditional game played in North Africa. It is a bit similar to Alquerque the grandfather of checkers. The board is square with 9 rows across and 9 down. Each player gets 40 pieces, black (called men) and white (called women). Black starts to play first. The pieces follow the pattern of the board, can only move forward, and capture their opponents by hopping over them. If a piece reaches the opposite end of the board it is promoted, like a King in draughts (checkers) and can then move in all directions. Zamma boards have been found dating back to 1400 BC, but modern rules appear to have been influenced by checkers and vary slightly from region to =Zimbabwe=

<span style="background-color: #ffffff; color: #444b51; font-family: lev_serifhandcut; font-size: 24px; vertical-align: baseline;">Kudoda
> The first player tosses one pebble in the air (be careful not to throw too high!) Next, the player tries to pick up as many pebbles as possible before catching the tossed pebble. After each person takes a turn and all pebbles have been collected, the person with the most is the winner. >
 * In Zimbabwe, children play a game called Kudoda. In this game, players sit in a circle and a bowl filled with 20 pebbles or marbles is placed in the center of the circle.

Read more : <span style="background-color: #ffffff; color: #444b51; font-family: 'Museo Sans 300'; font-size: 16px; text-decoration: none; vertical-align: baseline;">[]



<span style="background-color: #ffffff; color: #444b51; font-family: 'Museo Sans 300'; font-size: 16px; text-decoration: none; vertical-align: baseline;">[|Tsoro Yematatu, Zimbabwe.] [|Cincinnati Art Museum] <span style="color: #191919; display: block; font-family: 'Helvetica Neue',Helvetica,Arial,sans-serif; font-size: 17px; vertical-align: baseline;">

<span style="color: #0099cc; font-family: Slab,Georgia,serif; font-size: 27px; vertical-align: baseline;">8. Tsoro Yematatu (Zimbabwe)
Tsoro Yematatu is a simple two player strategy game that is thought to have originated in Zimbabwe. The board is a basic triangle with two equal sides. Each player gets three game pieces each. There are 7 points where pieces can be placed, three along each side and one in the middle. The aim is to create a row of three with your color pieces. You can jump over your opponent into an empty space. This game can last a while and end in a draw, so some rules state you cannot jump over your opponent. More » <span style="background-color: #ffffff; color: #181818; display: block; font-family: Georgia,'Times New Roman',serif; font-size: 16px; text-align: justify;">One very early game used a small flat piece of wood or bone or <span style="background-color: #ffffff; color: #333333; display: block; font-family: Georgia,'Times New Roman',serif; font-size: 16px; text-align: justify; vertical-align: baseline;">[|clay]

<span style="background-color: #ffffff; color: #181818; display: block; font-family: Georgia,'Times New Roman',serif; font-size: 16px; text-align: justify;">with two holes in it. You put a <span style="background-color: #ffffff; color: #333333; display: block; font-family: Georgia,'Times New Roman',serif; font-size: 16px; text-align: justify; vertical-align: baseline;">[|leather]

<span style="background-color: #ffffff; color: #181818; display: block; font-family: Georgia,'Times New Roman',serif; font-size: 16px; text-align: justify;">thong or a piece of vine or a <span style="background-color: #ffffff; color: #333333; display: block; font-family: Georgia,'Times New Roman',serif; font-size: 16px; text-align: justify; vertical-align: baseline;">[|string]

<span style="background-color: #ffffff; color: #181818; display: block; font-family: Georgia,'Times New Roman',serif; font-size: 16px; text-align: justify;">through each hole and spun the string to wind up the toy; then when you pull the strings out tight the disk spins around and makes a buzzing noise. Sometimes people carved pictures of animals on both sides of the disk so when the buzzer was spinning it would look like the animal was running - very early movies! =Madagascar= []

=Mauritania=



Kharbaga. <span style="color: #191919; display: block; font-family: 'Helvetica Neue',Helvetica,Arial,sans-serif; font-size: 17px; vertical-align: baseline;">

<span style="color: #0099cc; font-family: Slab,Georgia,serif; font-size: 27px; vertical-align: baseline;">9. Kharbaga (Mauritania, North Africa)
// Kharbaga // is very similar to // Zamma //. The boards are smaller (usually 5x5 or 4x4 grids with squares) but pieces are allowed to move in more directions. Each player has 20 pieces. Players alternative their turns, can move one piece at a time and capture their oponents by hopping over them. Similar to checkers (draughts) the pieces can only move in a forward direction until they are crowned "king" or "mullah" by reaching the opposite end of the board. More » =Mozambique=



Gulgulfe, Butterfly Game, Mozambqiue. © Games from Everywhere <span style="color: #191919; display: block; font-family: 'Helvetica Neue',Helvetica,Arial,sans-serif; font-size: 17px; vertical-align: baseline;"> ===<span style="color: #0099cc; font-family: Slab,Georgia,serif; font-size: 27px; vertical-align: baseline;">7. Butterfly (Mozambqiue) === Butterfly is a game of skill that is played in Mozambique. It is similar to checkers (draughts), but the board is shaped differently. The game board is basically, two triangles joined together at a point, in the shape of a butterfly. Each player has nine pieces which they place on each side of the board. They capture their opponents by hopping over them, using the 19 intersection points and hopping into available empty spaces. A very similar game called //Felli// in Morocco is played on a smaller 6x6 board. And // Lau kata kati // is also closely related and played in South Asia. Games from Everywhere has a lovely board for sale, or you can simply draw the board on a piece of paper and use buttons or coins as pieces. More » =China= [] []

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=Japan= <span style="background-color: #ffffff; color: #333333; font-family: 'Helvetica Neue',Helvetica,'ヒラギノ角ゴ Pro W3','Hiragino Kaku Gothic Pro',メイリオ,Meiryo,'ＭＳ Ｐゴシック',arial,sans-serif;">Close up of Kai-Awase box base. These decorative shells represent the actual game pieces, (clam shells painted with images from works of Japan’s classic literature). These were laid face down on a playing surface, and contestants would then alternate in overturning pairs of shells to find matching images (if images did not match, the shells were again turned face down). Since many images were similar, the true test of a match was whether or not shell halves fit together.